Henry Kobin

AI engineer & creative technologist.

Henry Kobin outdoors in front of yellow flowering trees

I build AI applications for clinical research, satellite data pipelines, and creative tools that run locally.

Explore my work

Currently a Staff AI/ML Engineer at Fortrea’s AIML Rapid Development Studio.

Across my workExplore the full toolkit

Selected work

Professional work and independent projects.

Professional work
The Fortrea team gathered for a group photograph

I work as a Staff AI/ML Engineer in a balanced team bringing product, design, engineering, and clinical expertise into application development.

Part of a balanced team building AI, AR/VR, and mobile applications.

Staff AI/ML Engineer
Independent project
Tidekeeper’s Hall, a StillRoom film with a bright fire in a stone hearth and a view across the water

A local studio for turning still images into ambient films, with versioned edits, masked effects, sound mixing, and export.

Product concept and full-stack development
Professional work
A laptop displaying satellite imagery and water-quality maps in GybeMaps

I built daily, terabyte-scale satellite ingestion and integrated sensor data for a water-quality platform.

Lead Software Engineer, then Head of Software
Professional work
Floodlight studio reporting prototype with a line chart and quarter-by-quarter detail, shown with test data

Clinical criteria review, graph data pipelines, live sensor visualizations, and editable Unity scenes across an AI startup studio.

Full-Stack Developer
Independent project

Five fictional artists inhabit a wall-mounted museum, generating images and gallery notes locally on a Raspberry Pi.

Concept, software, and hardware integration
Independent project
A gold-colored Clifford attractor with flowing, folded forms on a dark background and a pale border

A local mathematical-art studio for exploring equations, composing print collections, and planning an office wall.

Concept, interface, numerical rendering, and print workflow

Technologies I work with

Select a tool to find related work or experience.

Independent client work

Controlled image-to-video generation

I trained a character LoRA for visual consistency and built a ComfyUI pipeline using ControlNet, OpenPose, and AnimateDiff to produce exercise demonstration videos. My broader generative-media work also includes IP-Adapter and reference-guided synthesis.

Additional experience

Across the rest of my work

My engineering experience includes retrieval-based AI applications, Azure OpenAI, Cosmos DB, classical machine learning, web and mobile frameworks, and Linux environments.

Technical leadership & delivery

I led Gybe’s roadmap and distributed team and now contribute technical direction within Fortrea’s balanced studio. Across my career, I work on evaluation, observability, and MLOps/LLMOps, and use Jira and Azure DevOps to coordinate planning and delivery.

Writing and research

First page of Fortrea’s FluSync whitepaper
Whitepaper · 2026 · 4 pages

FluSync

Proactively optimizing clinical trial operations and aligning resources with integrated disease prevalence insights

FluSync explores how disease surveillance and site-level data can guide clinical trial operations. It brings WHO, CDC, and ECDC data into comparative views and follow-up workflows. The paper describes a conceptual tool and simulation.

I contributed to this paper as part of the AIML Rapid Development Studio and am credited in its acknowledgments.

Experience & education

  1. 2024 - Present

    Staff AI/ML Engineer

    Fortrea

    AIML Rapid Development Studio, building AI, AR/VR, and mobile applications as a balanced team.

    Read about the studio
  2. 2022 - 2024

    Head of Software

    Gybe

    Software roadmap, a distributed team, and hands-on backend engineering.

  3. 2021 - 2022

    Lead Software Engineer

    Gybe

    GybeMaps, machine learning, and satellite and sensor data pipelines.

  4. 2018 - 2021

    Full-Stack Developer

    Verdant A.I.

    Products and prototypes across an AI innovation lab and startup studio.

    Explore the studio work

Let’s talk about what you’re building.

I’m interested in applied AI, innovation, and creative technology.

Henry Kobin outdoors with a backpack and climbing rope

Project image